Wednesday, July 15, 2020

Harley Quinn Team Pack

Hello Dice Masters Fan! Long time no see, it's been a while since I do any DM reviews. I believe it's been 1.5 years? A year and a half ago my country stopped taking in Dice Masters product due to licensing issues and our community died along with it, even the last of us who were interested in the game felt that there is no need to continue playing since there were no support, no organized play and no motivation to keep the community alive. I never felt the need to continue my blog since no one in my community needs it anymore, even till today. 

So why am i still doing this? Well i never dislike the game and I feel like my blog is there to assist people who needs some guidance for the game, so as a long term player, I just do my best to provide my best knowledge. 

Disclaimer: I do not work for Wizkids and I do not work for anyone selling the product, so I am giving my objective point of view for my reviews, if you disagree with what I said, please leave a comment and we can agree to disagree. 

Also, each card will be rated according to their ability, cost, stats and affiliation. 

1/10- This card is useless, it helps your opponent more than you do.
2/10- This card is almost useless, try not to use it. 
3/10- This card is too expensive and the ability is not as great.
4/10- This card is cheap, but the ability could be better, use other cards that have the same cost but better ability instead.
5/10- Mediocre card
6/10- With some set up, you can make this card work, but it really takes a lot of effort to make this card work.
7/10- This card is above average. 
8/10- This card is great, with the right combo you can destroy your opponent with this card
9/10- This card is amazing, you can use this card in almost any environment
10/10- The perfect card, if you play with this card you have an extremely high chance of winning the game. 

Basic Action Cards 

























Relaxing makes another comeback. I have reviewed it before so refer to my previous reviews. 

























Well you can stop your opponent's deadly character from even being rolled and send them directly into the used pile, some luck involve but for 3 cost and to stop your opponent's combo, it's worth the shot. 

7/10

























This is such an overpowered BAC, you can deal damage to a character and not knocking it out, which is very common and then prep a die and this die as well. So you can use this not only to deal damage but only increase your die count next turn. 

9/10 

Character Cards 

























Let's begin with Batman, decent stats for his cost so you are essentially getting him for his stats and if you have 2 active sidekicks you can save some fielding cost for him. 

5/10 

























A good boost for your sidekick, but 5 cost for him can be a bit expensive. 

4/10 

























Well this version of Batman is going to be super powerful with lots of sidekicks active! Make the best out of him by using effects to make an opposing character villain so he can trample over your opponent! 

6/10 

























Well I am really not a fan of characters with field cost when their stats is below 3A and 3D, and 2 field cost for her is too expensive. You are looking to field her at level 1 and if you have a villain active, you can level her up saving some fielding cost, which takes a lot of effort. 

4/10 

























A better ability, however for her cost and her stats to prep only 1 die seems very weak, potentially 2 dice is fine but remember, her level 3 fielding cost is 2 energy, so what are you really aiming for? 

5/10 
























You know what is the flaw here? Is the inability to control your rolls, if you need to KO a bolt energy character and you rolled a fist, you pretty much waste your ability. It is so hard to pull off and so much luck needed and you need to sacrifice a sidekick in the process. 

4/10

























Well, a decent ability to deal damage and potentially knock out any good blockers and you can deal damage to your opponent directly, adding in overcrush would be perfect. 

6/10 

























A potentially AOE guy. Low defense to get knocked out easily.

6/10

























A decent ability, but your stats is a little hard to get knocked out and also you need to field Joker first before triggering her ability, so much to set up just to prep one die. 

4/10 


























Well you can keep Harley active and whenever you field a villain, you boost her and when she is powerful enough you can give her overcrush and she can deal some massive damage. 

6/10


























Well this is a great suicide card, all you need to do is get her to knock out and you can wipe out the entire field, but just a note that it's very double edge sword so make sure your opponent loses out more than you before knocking her out, best is to knock her out while she is defending. 

6/10


























You can keep preparing a die each turn as long as your character cost is higher, this requires tons of luck, and very precise dice management. It's very hard to pull off such that you always benefit from the effect. Also there's this chance where you prep a 6 cost dice and your opponent prep a 7 cost dice and you just screw up big time. You could argue that you can use the Hyenas to cycle out your weaker dice but you are giving your opponent an extra dice for nothing. 

4/10 


























Well this is a better card, for one, you can help to cycle out your weaker dice, and the thing about this is that your opponent have to put the drawn dice into his used pile so that's a heavy payment on his part, even if you don't get the +3A, you just cost him a dice in his bag. You could also help him cycle out his weaker dice too so can be a double edge sword situation as well. 

I am not a fan of luck based characters, so if you think you can pull off the trick then by all means use her for your team. 

5/10 


























Well this is the same concept just that you deal damage instead, so if you really want to pull this off, you need to start purchasing expensive characters and keep them in your bag and have better dice management than your opponent so he/she will always be the one taking the damage instead of you, a worse case is you both take damage and the worst is you risk taking damage. The good thing about this is the dice drawn for the ability foes back to the owner's bag so no harm. 

6/10 


























A good blocker in general for her cost. You can perfectly counter an overcrush character if it's not a villain and you can knock it out. 

7/10


























Wow, just wow, all you need to do is keep her active and then start knocking out your opponent's non-villain and he/she starts losing life. 

8/10

























Basically a villain deck supporter, you can keep her active and then keep fielding villains and deal damage to them. 

8/10

























Again very luck based, however, the reward is only having a 2A and 2D attack and you need to have an active villain, the drawback is very heavy too, there is a 50% chance Power girl cannot attack. 

3/10

























Well not a bad ability, you can heal in the late game when you really need to and the more non-sidekick characters he have in the field, you gain that many life. Also know it's a fielding ability, so you might not get to trigger it again. 

6/10 

























For such high defense, he should never have a fielding ability and also you need Harley Quin to be active in order to prep a die, not convinced. 

4/10

























A much better ability, you just need to keep him fielded and name an energy that your opponent uses the most and start dealing him/her damage if he/she keeps fielding those characters of that type. 

7/10

Conclusion

This set surprises me as it's the first team pack to come with BAC, which is great, it gives new player a good way to start the game and also make strong BAC playable in current format. 

So this team pack does have good characters and action, but nothing too much to lose out if you don't possess it, so get it if you have the spare money or you are a DC fan or you just like Harley Quinn. 

Friday, February 15, 2019

Justice Like Lighting Team Pack Review

Hey Dice Masters Fan, today we are going to review another team pack from Marvel Dice Master. If you are unsure of a team pack, it is basically an expansion pack that consist of 8 characters, with 2 dice and 3 different cards each. Let's begin shall we. 

Disclaimer: This review is based on my knowledge and experience in terms of playing the game, if you want to read it, please read with an open mind and refrain from any negative comments. 

Also, there might be some words that you might not understand from this article, these are terms we used in the game,

AOE - Attack or damage that deals damage to every character in your opponent's field.
Beefy - Strong stats 
Ramp - Effects that allows you to roll more dice
Ping - Dealing damage to a character
Pump - Additional stats to a character
Spill damage - Damage from overcrush 
Swarm - Having way more characters in the field than your opponent and attacking with all of them. Not to be confused with the Swarm Keyword.

Each card will be rated according to their ability, cost, stats and affiliation. 
1/10- This card is useless, it helps your opponent more than you do.
2/10- This card is almost useless, try not to use it. 
3/10- This card is too expensive and the ability is not as great.
4/10- This card is cheap, but the ability could be better, use other cards that have the same cost but better ability instead. 
5/10- Mediocre card
6/10- With some set up, you can make this card work, but it really takes a lot of effort to make this card work.
7/10- This card is above average c
8/10- This card is great, with the right combo you can destroy your opponent with this card
9/10- This card is amazing, you can use this card in almost any environment
10/10- The perfect card, if you play with this card you have an extremely high chance of winning the game. 

(Note: The rating are based on my opinion, your point of view will definitely be different, it's my post, I will appreciate if you respect my ratings)

Character/Action Cards

 

An unblockable Ant Man can be really deadly since his level 3 attack is massive. Good win condition. 

8/10


Well, you can use an action dice that gives overcrush to Ant Man and he can spin up to level 3 to deal some spill damage, not bad too. 

8/10


Again with overcrush you can deal damage to your opponent in the early game, but without effects to keep him at level 3, he might be a bit weaker. 

6/10


It is so good to see flip cards back in the game! Atlas has a superb stats at level 3, you can make his a villain or just thunderbolt. 

5/10


Atlas one on one side helps to keep spinning character to level 3. His other side gives character overcrush (himself included), so you can keep flipping him to level up a character on one hand and then next turn give them overcrush and iron will, good supporter. 

7/10


A fantastic card, on one hand you have amplify so it's easy to get him to level 3, on the other hand, you can give your thunderbolts overcrush just like that. You can also use the first face to ramp up. 

8/10


For both sides of Citizen V, it is rather meh, like flipping a thunderbolt card is not something superpowerful, and boosting them by only 1A and 1D seem weak for a 6 cost character. 

5/10


It is super hard to use Infiltrate since his attack value is high, unless you make him unblockable. But on the other side, you can use him to support a villain or thunderbolt using retaliation, that can be a win condition. Also, his other face can give your villains overcrush. 

7/10 (I wanted to give more but it's hard to get him to the other face) 


It's easy to flip Citizen V to the other face, you can just make a character unblockable, but the other face has a weak power, 1A and 1D boost is too little for his cost. 

5/10



Hawkeye does have a great stats for him to have fielding ability, however, knocking our only 1 sidekick seems average. 

5/10



A bit better this case but reducing your opponent's level to 1 isn't very threatening. 

5/10



Seriously, for 5 cost to deal a maximum of 3 damage upon fielding is a joke. The global ability is decent, but Magic Missile global is still stronger. 

3/10



For 4 cost character to either get a 1A and 1D boost or overcrush is really good. 

7/10



Both abilities are decent, like only decent, a 2A boost is good but not as fantastic, whereas a blockers restriction ability can be easily countered. 

6/10



Now we are talking, having Attune is always powerful, plus, if you can attune multiple times you can have a second ability to deal damage to a character each time you field a thunderbolt character. 

7/10



On the villain face, she's really weak since that 1A pump won't do much, but the non villain side is a great control ability, your opponent cannot swarm you when she is active. 

9/10



A 2A pump or prepping a die each time you field a thunderbolt character is a strong support for that team. 

8/10



This card is hard to set up, to get to her non villain face, you would need to flip one other character's card, then you get her stronger side where she can keep pumping her stats if you keep flipping cards and potentially getting overcrush, it's a good ability but just harder to set up. 

6/10



I am not a fan of knocking out sidekicks but Intimidate is interesting, you can use her in the early game to counter any potentially blockers. 

7/10



A 3A debuff to your opponent's character dice is great but only applies on your turn, which is weaker now. The AOE damage is good too for her other side but for 5 cost to deal only 2 damage seems weak. 

5/10



A low cost Thunderbolt in general, you can flip her sides too if you need some flipping action. 

7/10



A great supporter for your Thunderbolts, you can prevent them from being targeted for any reason. 

8/10



A good attack pump and you can give your attacker Fast for better offense. Still a good support. 

7/10



A decent global to turn your sidekicks into bolt face if you need bolt energy. Attune is great ability and once your flip to his other side, your opponent cannot blank your Thunderbolt character's text. 

8/10

Conclusion

So this is clearly a Thunderbolt deck, there are other thunderbolts around so the Thunderbolt team is a viable deck to play. This set offers a lot of cards with double face so your team is more versatile. Most cards here revolve around Thunderbolts so if you are not a fan of it, you can skip this set. If you need a good deck to play, just get 2 action cards, 8 sidekick dice, 6 basic action dice and 2 of this team pack, you can build a good team out of it.