Saturday, February 2, 2019

Avengers Infinity Campaign Box Review

Hey there Dice Masters Fans, it's been a year since I last posted. Just like most of you, I have been anticipating Wizkids release for the next set, after some time of no new release I decided to focus on another game which explains why my blog has been inactive for the past year. Dice Masters has always been my favorite game, which is why I decided to continue reviewing their release set. So without further ado let's continue where we stop.

The Campaign Box is similar to a  collector box but it has a lot of cards and dice for your character and action, so you just need to buy 1 set of the campaign box and your collection for this set is complete! 

Disclaimer: I am not a pro in this game, just a very casual and passionate player, so my review will be solely on the utility of the card in the Meta. If you have an issue with my review, feel free to move on to other sites :-) 

Also, there might be some words that you might not understand from this article, these are terms we used in the game,

AOE - Attack or damage that deals damage to every character in your opponent's field.
Beefy - Strong stats 
Ramp - Effects that allows you to roll more dice
Ping - Dealing damage to a character
Pump - Additional stats to a character
Spill damage - Damage from overcrush 
Swarm - Having way more characters in the field than your opponent and attacking with all of them. Not to be confused with the Swarm Keyword.  

Each card will be rated according to their ability, cost, stats and affiliation. 
1/10- This card is useless, it helps your opponent more than you do.
2/10- This card is almost useless, try not to use it. 
3/10- This card is too expensive and the ability is not as great.
4/10- This card is cheap, but the ability could be better, use other cards that have the same cost but better ability instead. 
5/10- Mediocre card
6/10- With some set up, you can make this card work, but it really takes a lot of effort to make this card work.
7/10- This card is above average 
8/10- This card is great, with the right combo you can destroy your opponent with this card
9/10- This card is amazing, you can use this card in almost any environment
10/10- The perfect card, if you play with this card you have an extremely high chance of winning the game. 
(Note: The rating are based on my opinion, your point of view will definitely be different, it's my post, I will appreciate if you respect my ratings)

Basic Action Card (BAC)


Good action card to reduce cost of your dice and place them into your bag so you can quickly use them upon purchase.

8/10

 

An AOE action dice, all your opponent need to counter is using a sidekick in their field. 

6/10

 

A possible way to increase the attack of your character to match someone's defense. It's 2 cost, can be used as a good attack buff. 

7/10


Another AOE, only a max 3 deal doesn't seem very powerful for 4 cost, especially in the late game. 

5/10


Basically a way to use the attack phase to knock out your characters of a certain energy type, can be counter easily when your opponent plays different energy characters. 

4/10


A great win condition, overcrush is quite underrated, plus the global ability can allow you to boost your attack value when you need to. 

7/10


A good ramp effect in the late game since you have a chance to ramp up to 4 dice, but with a lot of better ramp effect, this one is hard to set up to work efficiently.

6/10


A good defense buff card. 

7/10


Another great win condition card to make a character unblockable. The global can come in handy to spin down a character's level if you needed to. 

8/10


A good counter card to counter against any capture, control or trap effect used by your opponent. 

7/10

Character/ Action cards


A decent low cost character that can help you to defend in the field for a long run since you can always pay 1 cost to clear damage from him. 

7/10


Meh, that 1A and 1D is not worth a sidekick's sacrifice. 

4/10


A good way to act as a blocker but do not deal combat damage to your opponent's character but paying 1 energy. You can stop character's with fielding ability. 

7/10

 

Wow, if Avengers are not strong enough, this card just make them unstoppable, making them 1 cost lesser is super powerful, with big Entrance you can literally make a 3 cost character 1 cost! You can also prep a die, which is crazy, also, you can now make a character an Avenger with the global! 

9/10


Giving a 2A and 2D boost can change a lot of thing especially when you can make anyone an Avenger! 

8/10


Wow, you can use this effect to play a pure Avenger deck! You can ramp really fast and help you to filter out your sidekick dice! 

9/10


Black Panther would be good if you can make your opponent's character a villain or give him overcrush. Just that he is a bit costly to make him an aggressive character. 

6/10


If your opponent plays a villain deck, Black Panther would be super powerful. But besides that, he is really costly. 

3/10


Another way to counter villain deck, you can give him overcrush and also knock out a villain when he gets knocked out, but still, not very viable in the Meta. 

3/10


A great early game rush character, you can use her to attack and if your opponent has a higher level character, he takes 1 damage. Also, the force attack global can come in handy. 

8/10


A good way to keep knocking out your opponent's sidekick. 

7/10


A great boost to your other characters, you can simply swarm your opponent with a bunch of cheap cost but boosted characters and win the game early. 


A good way to boost your sidekicks to protect them.

6/10


Well, combo him with with attune or Avengers and keep using cheap cost action and see him keep fielding sidekicks so you can have better dice to roll in the long run. 

7/10


You can make use of your sidekicks, when they get knocked out and you get to prep a die as well, not bad. 

7/10


For a 7 cost character to reduce cost for your action is absurd, even if he has attune. 

5/10


Nope, too costly for a 1 time off effect.

3/10


You can essentially use an action dice twice! So get him into the field early and keep your action combo rolling!

8/10


A good way to control your opponent by making their non villain more expensive to buy. 

6/10


Wow, this is getting serious, now he screws your opponent's fielding cost and global cost. 

7/10


A bit tricky to use this character since you might end up knocking out your own character, plus your opponent can always counter with a sidekick in the field. 

6/10


A great attacker in general and lethal. 

7/10


A bit hard to set her up if she's lower level and also level 3 character can just counter her. 

5/10


A mediocre way to knock out a character die. 

4/10


Nope, too expensive for a 1 time off ability. 

3/10


Come on, stop giving this beast such a weak ability. 

3/10


If a sidekick blocks him, he gets -3A, what logic is this?

2/10



Very interesting ability, but nope, too precious for his stats to get knocked out and too wasted for anyone not to keep using his ability. 

5/10


He is of no threat, why would anyone target him for anything. 

3/10


Well, you can use Iron Man to keep gaining life by using a global on him, seems decent to trade 1 energy for 1 life. 

7/10


A 5 cost character to get Attune is a bit expensive. 

5/10


Basically a good way to shut down all card text from an affiliation, but your opponent can easily pay 2 life to ignore that. 

5/10


A fielding ability for a control effect for one turn, I will pass. 

3/10


If you can knock out as many character as possible, you can buff Red Skull for a turn. 

6/10


For his stats to field for free is decent, but with no other ability, he's a bit expensive to even purchase. 

4/10


A better Red Skull, just keep knocking out character and you can gain life or make your opponent lose life. Thumbs up. 

7/10


A good ramp ability that can be used multiply times. 

7/10

 

Basically if you have another Guardians in the field, Star Lord cannot die, a good counter to overcrush. 

6/10



A 4 cost character with Attune is decent. 

7/10




A good ability to not only deal AOE damage but also prep dice, too bad you can't use the ability a lot of times. 

6/10


Nope, too little damage for such a high cost character. 

3/10


A great global ability to reduce your action dice! 

9/10



A good blocker. 

7/10


A very situational ability, might not even deal damage to your opponent using this the whole game. 

5/10


And again, what's the threat he possess that people would want to target him. 

4/10


A decent low cost character but her fielding cost is a little too expensive for such ability and stats. 

4/10


A great ability to combo with your action dice! Also it can make her more durable with your action dice. 

8/10


A great counter to Action combo deck! 

7/10

Conclusion

Basically this set has a lot of interesting card and can definitely fit into the Meta, so if you are a fan of the game and Marvel, this set is a must! Anyway, as you can see, my reviews are a little shorter because I like to keep things right to the point from now on. So I hope this post helps and thanks for reading! 











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