Friday, February 15, 2019

Justice Like Lighting Team Pack Review

Hey Dice Masters Fan, today we are going to review another team pack from Marvel Dice Master. If you are unsure of a team pack, it is basically an expansion pack that consist of 8 characters, with 2 dice and 3 different cards each. Let's begin shall we. 

Disclaimer: This review is based on my knowledge and experience in terms of playing the game, if you want to read it, please read with an open mind and refrain from any negative comments. 

Also, there might be some words that you might not understand from this article, these are terms we used in the game,

AOE - Attack or damage that deals damage to every character in your opponent's field.
Beefy - Strong stats 
Ramp - Effects that allows you to roll more dice
Ping - Dealing damage to a character
Pump - Additional stats to a character
Spill damage - Damage from overcrush 
Swarm - Having way more characters in the field than your opponent and attacking with all of them. Not to be confused with the Swarm Keyword.

Each card will be rated according to their ability, cost, stats and affiliation. 
1/10- This card is useless, it helps your opponent more than you do.
2/10- This card is almost useless, try not to use it. 
3/10- This card is too expensive and the ability is not as great.
4/10- This card is cheap, but the ability could be better, use other cards that have the same cost but better ability instead. 
5/10- Mediocre card
6/10- With some set up, you can make this card work, but it really takes a lot of effort to make this card work.
7/10- This card is above average c
8/10- This card is great, with the right combo you can destroy your opponent with this card
9/10- This card is amazing, you can use this card in almost any environment
10/10- The perfect card, if you play with this card you have an extremely high chance of winning the game. 

(Note: The rating are based on my opinion, your point of view will definitely be different, it's my post, I will appreciate if you respect my ratings)

Character/Action Cards

 

An unblockable Ant Man can be really deadly since his level 3 attack is massive. Good win condition. 

8/10


Well, you can use an action dice that gives overcrush to Ant Man and he can spin up to level 3 to deal some spill damage, not bad too. 

8/10


Again with overcrush you can deal damage to your opponent in the early game, but without effects to keep him at level 3, he might be a bit weaker. 

6/10


It is so good to see flip cards back in the game! Atlas has a superb stats at level 3, you can make his a villain or just thunderbolt. 

5/10


Atlas one on one side helps to keep spinning character to level 3. His other side gives character overcrush (himself included), so you can keep flipping him to level up a character on one hand and then next turn give them overcrush and iron will, good supporter. 

7/10


A fantastic card, on one hand you have amplify so it's easy to get him to level 3, on the other hand, you can give your thunderbolts overcrush just like that. You can also use the first face to ramp up. 

8/10


For both sides of Citizen V, it is rather meh, like flipping a thunderbolt card is not something superpowerful, and boosting them by only 1A and 1D seem weak for a 6 cost character. 

5/10


It is super hard to use Infiltrate since his attack value is high, unless you make him unblockable. But on the other side, you can use him to support a villain or thunderbolt using retaliation, that can be a win condition. Also, his other face can give your villains overcrush. 

7/10 (I wanted to give more but it's hard to get him to the other face) 


It's easy to flip Citizen V to the other face, you can just make a character unblockable, but the other face has a weak power, 1A and 1D boost is too little for his cost. 

5/10



Hawkeye does have a great stats for him to have fielding ability, however, knocking our only 1 sidekick seems average. 

5/10



A bit better this case but reducing your opponent's level to 1 isn't very threatening. 

5/10



Seriously, for 5 cost to deal a maximum of 3 damage upon fielding is a joke. The global ability is decent, but Magic Missile global is still stronger. 

3/10



For 4 cost character to either get a 1A and 1D boost or overcrush is really good. 

7/10



Both abilities are decent, like only decent, a 2A boost is good but not as fantastic, whereas a blockers restriction ability can be easily countered. 

6/10



Now we are talking, having Attune is always powerful, plus, if you can attune multiple times you can have a second ability to deal damage to a character each time you field a thunderbolt character. 

7/10



On the villain face, she's really weak since that 1A pump won't do much, but the non villain side is a great control ability, your opponent cannot swarm you when she is active. 

9/10



A 2A pump or prepping a die each time you field a thunderbolt character is a strong support for that team. 

8/10



This card is hard to set up, to get to her non villain face, you would need to flip one other character's card, then you get her stronger side where she can keep pumping her stats if you keep flipping cards and potentially getting overcrush, it's a good ability but just harder to set up. 

6/10



I am not a fan of knocking out sidekicks but Intimidate is interesting, you can use her in the early game to counter any potentially blockers. 

7/10



A 3A debuff to your opponent's character dice is great but only applies on your turn, which is weaker now. The AOE damage is good too for her other side but for 5 cost to deal only 2 damage seems weak. 

5/10



A low cost Thunderbolt in general, you can flip her sides too if you need some flipping action. 

7/10



A great supporter for your Thunderbolts, you can prevent them from being targeted for any reason. 

8/10



A good attack pump and you can give your attacker Fast for better offense. Still a good support. 

7/10



A decent global to turn your sidekicks into bolt face if you need bolt energy. Attune is great ability and once your flip to his other side, your opponent cannot blank your Thunderbolt character's text. 

8/10

Conclusion

So this is clearly a Thunderbolt deck, there are other thunderbolts around so the Thunderbolt team is a viable deck to play. This set offers a lot of cards with double face so your team is more versatile. Most cards here revolve around Thunderbolts so if you are not a fan of it, you can skip this set. If you need a good deck to play, just get 2 action cards, 8 sidekick dice, 6 basic action dice and 2 of this team pack, you can build a good team out of it. 











4 comments:

  1. Really inspirational to hear someone pursuing their dreams and becoming successful instead of following the traditional path. I have read your article about This topic. I think it's good and impressed to know your service. Thanks for share this Information.Nardeen Light Company

    ReplyDelete
  2. Awesome article, it was exceptionally helpful! I simply began in this and I'm becoming more acquainted with it better! Cheers, keep doing awesome! landscape light

    ReplyDelete
  3. i am for the first time here. I found this board and I in finding It truly helpful & it helped me out a lot. I hope to present something back and help others such as you helped me. Local Electricians

    ReplyDelete
  4. This is a wonderful article, Given so much info in it, These type of articles keeps the users interest in the website, and keep on sharing more ... good luck. friendship lamps review

    ReplyDelete